Gary Gygax: The Dungeon Master passes
I didn’t get to this yesterday, but I didn’t want to let this story go by unmentioned.
Gary Gygax, the co-creator of Dungeons & Dragons, passed away Tuesday at his home in Lake Geneva. He was 69.
There are precious few individuals on the Earth who are able to engage the imaginations of young people in ways that are not just fun but inspirational.
Gary Gygax was such a person, and his contribution was truly unique.
Dungeons & Dragons, and the horde of imitators it inspired, was the coolest uncool hobby a kid could have. Designed by the creative and occasionally cantankerous son of a violinist, D&D is still the ultimate geek pastime, yet it has inspired entire industries and been prominent in the lives of people from across all walks of life.
There are still a few cranks who think D&D inspires devil worship or is just a plain waste of time, but anyone who’s played the game knows that’s not true. For stimulating the brain, there’s nothing else quite like it. Among members of my former gaming group are a doctor, a lawyer and a couple of writers.
For my part, I would never trade those weekend nights when a bunch of teenagers would gather at someone’s house and, dawning strange names like Caan the Avenger, Taurus of Nemedia, Shanon the Blue or Chelek Morninglight, spend hours fighting evil, battling monsters and exploring strange lands.
Occasionally, a hapless parent would wander into the room and — staring at the oddly shaped dice, lead miniatures and hand-drawn maps — ask something foolish like “Where’s the board?” or the ever-popular “Who’s winning?” only to retreat as if under the influence of a confusion spell upon receiving answers like “We traded the board to the dwarf for a magic bag” or “No one wins, but Caan just found 30 gold pieces on those two giants he killed.”
So farewell, Gary Gygax, our beloved archmage, and thank you for this wonderful gift of fantasy. May the pages of your grimoire never curl, may your potions be potent, and may all your rolls be natural 20s.

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